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Studlands

Studlands

A Roblox experience owned by STUDCORP.

RacingENopen-worldRPGloot-and-craft

Studlands is a Roblox experience categorized under racing, created on January 31, 2023. The game currently has 75 players online. It has accumulated 7,846,612 lifetime visits and 104,479 favorites. The title holds an 82% like percentage. The description identifies the experience as an open-world RPG featuring loot collection, crafting, and skill leveling.

Description (written by the developer; not a statement by this register)

⚠️ PHOTOSENSITIVITY WARNING: Game contains flashing lights and screenshake. Studlands is an open-world RPG. Collect loot, craft gear, fight bosses, and level up skills such as fishing and foraging. 🛠️ The game is in beta. Expect big changes, and the occasional chaos. ❌ Any form of cheating or exploiting is prohibited and will result in a permanent ban.

Last updated by the developer 3 Aug 2026, 19:14 UTC.

75
playing (measured 10 Aug 2026, 18:15 UTC)
7,846,612
lifetime visits
82%
liked (21,092 👍 / 4,532 👎)
104,600
favourites (13.3 per 1k visits)
31 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1599first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Save Slots +
299 R$
Loadouts +
249 R$
Daily Gift
199 R$
Faces +
149 R$
Hide Armor
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Journey's Beginning · welcome2,150,770 · 28.4% win
Level 10 · progression62,294 · 5.2% win
Defeat Duke Cublindor! · progression37,952 · 1.1% win
Defeat Ballzo! · progression28,789 · 1.7% win
Defeat Jimbee! · progression25,049 · 0.50% win
Defeat Musheynator! · progression23,050 · 0.90% win
Level 20 · progression21,292 · 0.90% win
Defeat Glacier Giant! · progression16,443 · 0.90% win
Defeat Crab Champion! · progression13,760 · 0.90% win
Level 30 · progression10,132 · 0.90% win
Tomb Raider · other8,035 · 1.4% win
Banish Orbdenier! · other8,025 · 1.1% win
[EVENT] Grim Scythe K. · other4,582 · 0.00% win
Level 40 · progression4,196 · 0.30% win
Helper In Training3,639 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0382no change
13 Aug 2026, 22:0382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.