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Backrooms Escape

Backrooms Escape

A Roblox experience owned by Tichi Games X.

HorrorENhorrorescapebackrooms

Description (written by the developer; not a statement by this register)

Horror in which u need to escape from Monsters... 📒 Update Log: * Chapter II 🎧 Play with sounds for best experience 👍 Like & Favorite the game for more updates! ⭐ VIP Servers are FREE ⚠️ Game is still in BETA so it may contain bugs! Good luck! Tags (ignore) : escape the backrooms,backrooms,escape the backrooms new levels,the backrooms,escape the backrooms gameplay,escape the backrooms full game,escape the backrooms game,escape the backrooms all levels,escape the backrooms update,escape the backrooms new update,backrooms game,escape the backrooms ending,escape the backrooms walkthrough,escape the backrooms multiplayer,escape the backrooms igp,escape the backrooms hidden,escape the backroom

Last updated by the developer 11 Jan 2026, 05:49 UTC.

0
playing (measured 10 Sept 2026, 17:45 UTC)
1,806
lifetime visits
57%
liked (4 👍 / 3 👎)
4
favourites (2.2 per 1k visits)
31 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
1,000 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome70 · 0.00% win
You Escaped! · progression10 · 0.00% win
Secret Ending · secret8 · 0.00% win
You Escaped- Chapter 2 · progression4 · 0.00% win
True Ending- Chapter 2 · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.