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[ALPHA] CleanOut.

[ALPHA] CleanOut.

A Roblox experience owned by keni productions!.

ShooterENFPSCo-opUnderworld

Description (written by the developer; not a statement by this register)

Corruption and injustice run rampant everywhere you look. Cleanse the city of evil as you and your friends shoot your way through the depths of the criminal underworld. CleanOut. is a FPS dungeon co-op shooter that is heavily inspired by HLMiami series and the Madness Combat series. In ALPHA, we are focusing on the core game mechanics. Special thanks to Screm for the menu music & MidnightKrystal for the 3D clothes.

Last updated by the developer 12 Aug 2023, 23:53 UTC.

0
playing (measured 11 Aug 2026, 10:36 UTC)
19,622
lifetime visits
97%
liked (427 👍 / 12 👎)
748
favourites (38.1 per 1k visits)
1 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pre-Alpha Tester · other1,868 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9716 August 2026 — 97 % liked26 August 2026 — 97 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:0297no change
16 Aug 2026, 13:5297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.