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Bunny Defense

Bunny Defense

A Roblox experience owned by The Bunnyverse.

Tower defenseENTower DefenseAlphaSingle Player

Description (written by the developer; not a statement by this register)

I hate my life This game might still work I'm not entirely sure? Remake coming soon Current version: 0.2.1 Inspired by TDS, Tower Heroes, and some other TD games! Note 1: This game is still in alpha! Note 2: This game is mainly intended for single player and you may experience some bugs in multiplayer. Note 3: This game is mainly intended for PC and you may experience some bugs on mobile. Note 4: If you select the "Pirate Cove" map you may experience a slight lag spike. Controls: PC: R to rotate C to cancel placement CTRL to sprint (only in the lobby) Mobile: Tap Xbox: No support yet Credits: GnomeCode for his tutorial. Fishq for making the pistol model. The built in ROBLOX Studio Toolbox most of the models the bunnies hold. ImBadAtNaming for the Primitive Bunny suggestion. JaceBunny for literally everything else.

Last updated by the developer 28 Mar 2026, 01:44 UTC.

0
playing (measured 18 Aug 2026, 23:45 UTC)
370
lifetime visits
80%
liked (4 👍 / 1 👎)
3
favourites (8.1 per 1k visits)
1 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played Bunny Defense Alpha! · welcome100 · 0.00% win
You played Bunny Defense! · welcome100 · 0.00% win
You played Bunny Defense on release day! · welcome6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.