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UTMM : broken soul

UTMM : broken soul

A Roblox experience owned by undertale_studios.

OtherENsolo devupdate delay

Description (written by the developer; not a statement by this register)

I am sorry if update take longer then expected, I am a solo dev working on this

Last updated by the developer 8 Aug 2026, 07:12 UTC.

0
playing (measured 12 Aug 2026, 20:03 UTC)
9,331
lifetime visits
78%
liked (43 👍 / 12 👎)
93
favourites (10.0 per 1k visits)
2 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X kit
250 R$
dust barrage rework
180 R$
Dust Barrage
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome2,642 · 0.00% win
meet the owner · welcome219 · 0.00% win
??? · secret22 · 0.00% win
you found....? · secret19 · 0.00% win
dance with death · progression10 · 0.00% win
YIPPPPEEEEE · collection8 · 0.00% win
you monster · other7 · 0.00% win
fighting the fear · progression6 · 0.00% win
an ended rampage · progression6 · 0.00% win
unknown · other6 · 0.00% win
god of glitch · other5 · 0.00% win
freedom · progression5 · 0.00% win
death defied · progression5 · 0.00% win
accepting · other4 · 0.00% win
Never ending · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.