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Head Hunter

Head Hunter

A Roblox experience owned by Head Hunter Games.

OtherEN

Head Hunter is an other genre Roblox experience created on 2023-02-02. The game has accumulated 1,358,088 lifetime visits and 40,185 favorites. Currently, zero users are playing. The title holds an 83% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

This game has died, but A HUGE UPDATE is coming... Don't miss out on the REVIVAL :)

Last updated by the developer 18 Mar 2025, 17:32 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
1,358,088
lifetime visits
83%
liked (16,405 👍 / 3,446 👎)
40,167
favourites (29.6 per 1k visits)
2 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation [Thank You]
105 R$
Tip
30 R$
Transparency [Weapon Customization]
25 R$
Specularity / Shine [Weapon Customization]
25 R$
Color [Weapon Customization]
25 R$
Glowing [Weapon Customization]
25 R$
Metallic [Weapon Customization]
25 R$
Spectral [Weapon Customization]
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

75 Kills - Bandit · progression9,776 · 0.00% win
170 - Unrivalled Raider · other8,270 · 0.00% win
450 - Malicious Marauder · other7,464 · 0.00% win
700 - Glorious Gladiator · other7,271 · 0.00% win
1000 - Devastator · other208 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0683no change
14 Aug 2026, 13:0583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.