Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Simon Says! ( Mango's Minigames )

Simon Says! ( Mango's Minigames )

A Roblox experience owned by Mango’s Mini Market!.

MinigamesENminigameSimon Saysmultiplayer

Description (written by the developer; not a statement by this register)

⚠️ This game needs a Host to be played, join the dizzy to get notified when its being played! ⚠️ I'm the original creator of the gamemodes, "hardcore, reverse, last is out" ect.." anyone else usin gamemodes for their Simon says used my idea, dont think they are original :D Credits to Mangosterr for: Map Build Game Icon Game Thumbnail Scripts Gamemodes Credits to Dynabtw for: Floor 2 Insparation Insparation for the entire game event

Last updated by the developer 12 Jan 2025, 23:02 UTC.

0
playing (measured 11 Aug 2026, 14:03 UTC)
21,030
lifetime visits
50%
liked (47 👍 / 47 👎)
50
favourites (2.4 per 1k visits)
2 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10K Rbx Donation :O
10,000 R$
5000 Rbx Donation :0
5,000 R$
1000 Rbx Donation =D
1,000 R$
500 Rbx Donation =)
500 R$
250 Rbx Donation :]
250 R$
100 Rbx Donation :D
100 R$
25 Rbx Donation :)
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU WON REVERSE!! · progression4 · 0.00% win
YOU WON CLASSIC!! · progression4 · 0.00% win
YOU WON LAST IS OUT!! · other3 · 0.00% win
YOU WON SHEEP TEST!! · progression2 · 0.00% win
YOU WON HARDCORE!! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.