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Nextbot Item Testing

Nextbot Item Testing

A Roblox experience owned by Nextbot Item Testing.

HorrorENhorrorpvpitem-testing

Nextbot Item Testing is a horror experience created on 2023-02-03. It currently has 30 players online, 34,529,289 lifetime visits, and 69,196 favorites. The game holds a 75% like percentage. Players use items to destroy Nextbots or become them. Items feature varying rarities from Common to Evolution. The experience allows for PvP combat and daily rewards.

Description (written by the developer; not a statement by this register)

😈 Use Items to destroy Nextbots & Players or Become the Nextbot and Get Revenge! 🏃 Evade The Nextbots or just buy a bunch of items and camp the nextbots! Totally up to you! Pro Tip: JUMP, JUMP, JUMP!!! It's the FASTEST way to move around! ➡️ Double Jump by pressing Jump twice! 👑 Take Advantage of Many Items In-Game, Spawn in Special Events and More! ⚠️ Items have different rarities, from Common to Rare to Legendary to Evolution! The higher the rarity.. The more insane and destructive it can be! 🎁 Play Every Day for a Daily Reward! ⚔️ Enable PVP in the Settings to Use Items Against Other Players! 💰 2XP EVERY WEEKEND! Credits: Doors - Crucifix Inspiration

Last updated by the developer 10 Aug 2026, 03:26 UTC.

30
playing (measured 10 Aug 2026, 14:34 UTC)
34,529,289
lifetime visits
75%
liked (23,647 👍 / 8,089 👎)
69,289
favourites (2.0 per 1k visits)
3 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3414first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x HEALTH w/ ARMOR
999 R$
M.V.P
599 R$
V.I.P
399 R$
STARTER CRUCIFIX
350 R$
SHOP DISCOUNT
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One Of Many · other4,387,135 · 42.9% win
Not The Greatest Of Ideas · other1,256,167 · 13.4% win
Gotcha, Player! · other985,627 · 0.00% win
The Wrath of Zeus · progression659,533 · 2.8% win
Rebuild him! · progression562,103 · 0.00% win
zzz... *sheeps* ...zzz... · other498,967 · 3.6% win
A little friend · social488,795 · 3.6% win
Stay away you demon! · other448,192 · 9.5% win
That was pretty goofy! · other434,077 · 5.8% win
Gotcha, Morph! · other415,302 · 0.00% win
That did not go to plan... · other373,604 · 2.6% win
Turned into money · other341,022 · 1.2% win
Don't Breathe it in! · other327,122 · 3.4% win
Let the beauty of nature destroy the wickedness! · other306,713 · 1.9% win
eww.. that stinks! · other293,416 · 5.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7523 August 2026 — 75 % liked2 September 2026 — 75 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:1775no change
23 Aug 2026, 15:0575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.