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[UPD 3.0] Clear the mode and fight [Tool 2]

[UPD 3.0] Clear the mode and fight [Tool 2]

A Roblox experience owned by Memory [HORROR].

ShooterENcombatweapon acquisitionmultiplayer mode

Description (written by the developer; not a statement by this register)

GUIDE : clear the mode and get the weapon (certain modes are for one person only) creator.Libre022 game icon.gunheeleekor model.mostly FM

Last updated by the developer 4 Feb 2025, 00:07 UTC.

0
playing (measured 19 Aug 2026, 09:36 UTC)
674
lifetime visits
71%
liked (5 👍 / 2 👎)
0
favourites
3 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 09:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Classic Sword · collection18 · 0.00% win
Touch inner core! · progression8 · 0.00% win
The House · other7 · 0.00% win
Hell of Fire · secret6 · 0.00% win
The Hell · other5 · 0.00% win
The Zombie4 · 0.00% win
Day Mode3 · 0.00% win
Night Mode3 · 0.00% win
"You'd better hurry up"3 · 0.00% win
The Place2 · 0.00% win
Control Mode1 · 0.00% win
Dead Mode1 · 0.00% win
Swimming1 · 0.00% win
Purchase1 · 0.00% win
THE RULER OF TIME0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.