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UnEasy Obby

UnEasy Obby

A Roblox experience owned by Dylan Officials.

ObbyENobstacle coursetroll mechanicsno checkpoints

Description (written by the developer; not a statement by this register)

Welcome to "UnEasy Obby" UnEasy Obby is a obstacle game which test your patience and skills, UnEasy Obby Doesnt Require any Checkpoints which is why it was given its name. Troll your friends with many different Tools you can achieve from the "UnEasy Obby Super Store" Located on the right of the lobby building. Like the Game for Further Upcoming Updates! Notified Annoucements: https://www.roblox.com/groups/8796376/Dylan-Officials#!/about Latest Updates: Huge game Reworked! Game Credits: Main Developer/Creator: Dylanfhch, Developer/Co-Owner: DylanKXY, Scripter: 0KZackary, Tester: DV_BRAWL, and Rock1Aid,

Last updated by the developer 28 Dec 2025, 10:15 UTC.

0
playing (measured 12 Aug 2026, 08:22 UTC)
911
lifetime visits
70%
liked (23 👍 / 10 👎)
22
favourites (24.1 per 1k visits)
3 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
250 R$
BoomBox!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome badge! · welcome397 · 0.00% win
Met a Developer! · social49 · 0.00% win
Beat the Easy Stage Obby · progression42 · 0.00% win
Christmas Event! · social33 · 0.00% win
Beat the Challenging Stage Obby! · progression21 · 0.00% win
Completed Santa's Quest! · progression11 · 0.00% win
Freeze Ray! · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.