ESCAPISM AREA
A Roblox experience owned by cozy existence lounge.
AdventureENsurrealismpsychological horrorindie aesthetic
Description (written by the developer; not a statement by this register)
[ ! | BRIGHT COLORS | ! ] [ ! | DEEP THEMES | ! ] SURREALIST LANDSCAPES OF THE OUTRANCE |CONFUSION GRANTED| [ INSPIRATIONS: OMORI, YUME NIKKI, LCD DREAM EMULATOR, SOUP 0.9, ETC. ] [ IN DEVELOPMENT ] [ CURRENT VARIETY: ALPHA 1.4.2 ]
Last updated by the developer 29 Aug 2025, 08:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 19:07 | 99 | no change |
| 15 Aug 2026, 19:03 | 99 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.