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(NEW GAME) Every second you get +1 Strength

(NEW GAME) Every second you get +1 Strength

A Roblox experience owned by High Effort Games!.

SimulatorENstrength simulatorarena fightingprogression

Description (written by the developer; not a statement by this register)

NEW GAME: https://www.roblox.com/games/15852739320/Throwing-Simulator Welcome to Every second you get +1 Strength! Push objects and become the strongest! You can fight players in the arena! Progress saves! VIP gets 2x strength. Premium players get a free 2+ strength multiplier. If you enjoy the game make sure to leave a like and favorite the game! Join the community server to join giveaways and events! Tags: fighting, strength, roblox but every second you get +1 strength, roblox but you get +1 strength every second, roblox but every second you get, get strength, get stronger, huge, massive, big, grow, every second, obby, obby tower, get stronger simulator, roblox but every second you get stronger

Last updated by the developer 24 Jan 2024, 14:13 UTC.

0
playing (measured 13 Aug 2026, 02:05 UTC)
14,946
lifetime visits
56%
liked (10 👍 / 8 👎)
24
favourites (1.6 per 1k visits)
3 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Push tool
250 R$
Ctrl to run
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,409 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.