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[NEW] +1 Heat Every Second

[NEW] +1 Heat Every Second

A Roblox experience owned by 247 Game Studios.

Clicker & idleENincremental growthidle clickerpet collection

[NEW] +1 Heat Every Second is a clicker-idle experience created on 2023-02-03. The game has accumulated 7,307,464 lifetime visits and 14,307 favorites. It maintains an 89% like percentage. Currently, zero users are playing. The title indicates a mechanic where heat increases every second.

Description (written by the developer; not a statement by this register)

✨NEW~ Roblox but you become hotter every second (+1 Heat Every Second) ❗ NEXT UPDATE ON 20,000 LIKES❗ 🎉 New Code "10000likes" 📣 LATEST UPDATE 📣 ✅ New Stage 05 (Now you burn hard stones) ✅ 2 New Eggs ✅ 20 New Pets ✅ Second Layer Map ❓How To Play❓ ✅ Every second you get +1 heat ✅ Tap to get +1 Heat (Equip pet to get more) ✅ Auto Run Through the ice to get Win ✅ Buy Pet With Win ✅ Upgrade Flames ✅ Rebirth to get more heat per second! 😎 Premium User will get +1 Pet Equip for Free 📣 Join `247 Game Studios` Roblox Group to collect group reward every 3 hours Tags: Every Second, +1 blocks, +1 block every second, +1 TNT, +1 TNT Every Second, damage, roblox but every second you get +1 damage power, race clicker, get damage, huge, massive, big, grow, every second, npc, sword, kill, boss, punch wall, race, skibidi, The Floor Is Lava, sols rng, sol's rng, rng, +1 Music Every Second, Evolution | Idle Clicker | Planet Evolution | Ship Evolution | Be A Tsunami

Last updated by the developer 3 Aug 2026, 23:58 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
7,307,464
lifetime visits
89%
liked (16,262 👍 / 2,096 👎)
14,304
favourites (2.0 per 1k visits)
3 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Heat Speed
799 R$
2x Heat
349 R$
Auto Max Level
349 R$
+350 Pet Storage
299 R$
2x Luck
199 R$
Triple Egg Hatch
199 R$
+3 Pet Equip
149 R$
Auto Delete Pet
99 R$
+1 Pet Equip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To +1 Heat Every Second · welcome3,948,293 · 100.0% win
Egg Hatched in +1 Heat Every Second · collection1,658,472 · 0.00% win
First Rebirth in +1 Heat Every Second · progression121,037 · 0.00% win
[+1 Heat Every Second] 1 Hour Playtime · progression90,150 · 0.00% win
[+1 Heat Every Second] Rebirth 5x · progression13,875 · 0.00% win
[+1 Heat Every Second] Rebirth 10x · progression3,716 · 0.00% win
[+1 Heat Every Second] Rebirth 25x · progression603 · 0.00% win
[+1 Heat Every Second] Rebirth 50x · progression226 · 0.00% win
[+1 Heat Every Second] 3 Days Playtime · other66 · 0.00% win
[+1 Heat Every Second] 7 Days Playtime · other18 · 0.00% win
[+1 Heat Every Second] 30 Days Playtime · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3689no change
23 Aug 2026, 22:3589no change
13 Aug 2026, 22:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.