[NEW] +1 Heat Every Second
A Roblox experience owned by 247 Game Studios.
Clicker & idleENincremental growthidle clickerpet collection
[NEW] +1 Heat Every Second is a clicker-idle experience created on 2023-02-03. The game has accumulated 7,307,464 lifetime visits and 14,307 favorites. It maintains an 89% like percentage. Currently, zero users are playing. The title indicates a mechanic where heat increases every second.
Description (written by the developer; not a statement by this register)
✨NEW~ Roblox but you become hotter every second (+1 Heat Every Second) ❗ NEXT UPDATE ON 20,000 LIKES❗ 🎉 New Code "10000likes" 📣 LATEST UPDATE 📣 ✅ New Stage 05 (Now you burn hard stones) ✅ 2 New Eggs ✅ 20 New Pets ✅ Second Layer Map ❓How To Play❓ ✅ Every second you get +1 heat ✅ Tap to get +1 Heat (Equip pet to get more) ✅ Auto Run Through the ice to get Win ✅ Buy Pet With Win ✅ Upgrade Flames ✅ Rebirth to get more heat per second! 😎 Premium User will get +1 Pet Equip for Free 📣 Join `247 Game Studios` Roblox Group to collect group reward every 3 hours Tags: Every Second, +1 blocks, +1 block every second, +1 TNT, +1 TNT Every Second, damage, roblox but every second you get +1 damage power, race clicker, get damage, huge, massive, big, grow, every second, npc, sword, kill, boss, punch wall, race, skibidi, The Floor Is Lava, sols rng, sol's rng, rng, +1 Music Every Second, Evolution | Idle Clicker | Planet Evolution | Ship Evolution | Be A Tsunami
Last updated by the developer 3 Aug 2026, 23:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 22:36 | 89 | no change |
| 23 Aug 2026, 22:35 | 89 | no change |
| 13 Aug 2026, 22:34 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.