Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Unexpected Guest

Unexpected Guest

A Roblox experience owned by Scerys Studios.

HorrorENhorrorhaunted mansionsurvival

Description (written by the developer; not a statement by this register)

🎮 The game was created by : 🔨raid the builder 📜 flefiopes the scripter (and the builder) 🎨 Thanks to southpaw#17I5 For the game Icon 🌳 Thanks to loulou6048 for importing a tree outside Join the group : https://www.roblox.com/groups/16919790/Scerys-Studios#!/about 😁 Prepare yourself! You'll be playing the role of a student who's being bullied at school. 🏫 To join the bullies' gang, you must prove your bravery by entering the haunted mansion. But once you're inside, the real challenges begin. 🏚️ You'll be trapped within the walls of the mansion, surrounded by wierd entitys and other supernatural events. You must navigate camping won't be usefull, are you ready? ☘️ Good luck finishing the game with your friends

Last updated by the developer 2 Nov 2024, 11:36 UTC.

0
playing (measured 11 Aug 2026, 09:15 UTC)
558
lifetime visits
57%
liked (4 👍 / 3 👎)
16
favourites (28.7 per 1k visits)
3 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MegacoolCandle
190 R$
VeryverycoolCandle
90 R$
veryCoolcandle
20 R$
coolcandle
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DUCK · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.