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(CI UPD)SCP:Site-17 [3.2.2]

(CI UPD)SCP:Site-17 [3.2.2]

A Roblox experience owned by TTZEF.

RoleplayENSCP FoundationRoleplayHorror

Description (written by the developer; not a statement by this register)

Welcome to SCP: Site-17 The mission of the Foundation is to secure, contain and protect the SCPs. [✨] Join the group to become a fan! https://www.roblox.com/communities/35328390 [🛠️] This game is in constant development, shutdown = update! [🔨] Created by TTZEF [🔗] Tags: Scp, Site 17, Roleplay, Site

Last updated by the developer 9 Aug 2026, 23:18 UTC.

0
playing (measured 13 Aug 2026, 01:34 UTC)
14,039
lifetime visits
83%
liked (48 👍 / 10 👎)
143
favourites (10.2 per 1k visits)
4 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Administrator
3,800 R$
O5
2,400 R$
VIP
1,200 R$
Site Director
1,000 R$
Internal Security Department
560 R$
M249
500 R$
Intelligence Agency
430 R$
Rapid Response Team
300 R$
5 LEVEL
200 R$
Ak-47
200 R$
Alpha-1
200 R$
Makarov PM
100 R$
Agents Chaos Insurgency
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,071 · 100.0% win
Dining room D · other470 · 0.00% win
Sector 3 · progression455 · 0.00% win
Bomb shelter · other295 · 0.00% win
SCP-999 · other237 · 0.00% win
Escape from the SCP Foundation · progression156 · 0.00% win
Sector 1 · progression156 · 0.00% win
SCP-173 · other117 · 0.00% win
SCP-035 · collection83 · 0.00% win
??? · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.