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Ascension

Ascension

A Roblox experience owned by fardland.

HorrorENhorrordelverelevator

Description (written by the developer; not a statement by this register)

im not making this anymore sorry!!!! A delverlike horror game in which you scavenge for fuse boxes to power the elevator while avoiding monsters. Flashing lights, loud noises, and jumpscares are to be expected! Headphones and max graphics are recommended. This game is meant to be relatively difficult! Outside sources are discouraged (everything you need to know can be learned ingame!) Heavily inspired by Vanilla Deluxe's "Minus Decendance" Also inspired by LSPLASH's "Doors", CJ4's "Rooms & Doors", Zeekerss' "Lethal Company", and some other honorable mentions listed ingame. Other credits are also mentioned ingame.

Last updated by the developer 14 Aug 2026, 20:57 UTC.

0
playing (measured 26 Aug 2026, 18:19 UTC)
187
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (10.7 per 1k visits)
4 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 18:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Free Advertising · other3 · 0.00% win
Practice Makes Perfect · other0 · 0.00% win
Four's A Party · other0 · 0.00% win
Beginner's Luck · other0 · 0.00% win
It's Only Uphill From Here · other0 · 0.00% win
Three's A Crowd · other0 · 0.00% win
Baby Steps · welcome0 · 0.00% win
Moral Support · other0 · 0.00% win
Another Round, Please · other0 · 0.00% win
Two's Company · social0 · 0.00% win
Mix 'N Match · other0 · 0.00% win
Lo And Behold! · other0 · 0.00% win
Overpowered · collection0 · 0.00% win
Professional's Luck · other0 · 0.00% win
Smarty Pants · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.