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Bad Apple! But it's in Roblox [read desc]

Bad Apple! But it's in Roblox [read desc]

A Roblox experience owned by Djungelskog.

OtherENmusic videoanimationtech demo

Bad Apple! But it's in Roblox [read desc] is an other genre experience created on 2023-02-05. It has recorded 632,377 lifetime visits and 11,912 favorites. The experience holds a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

(Works best on higher end PC's, but technically can still work on phones/tablets) My attempt at getting Bad Apple to run in Roblox Usually takes a couple minutes to load in Audio Sync/Playback speed depends on device performance Very janky and may not always work If you like this then please join the group! [10/17/2023]: In anticipation of hitting 10k plays, the experience has been redesigned with a new theme, better styling, and a little bit of information about how it works. Thank you all for the positive feedback this place has gotten!

Last updated by the developer 20 Oct 2023, 01:21 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
632,377
lifetime visits
96%
liked (7,502 👍 / 351 👎)
11,904
favourites (18.8 per 1k visits)
5 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:2096no change
14 Aug 2026, 19:1696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.