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SUMMERㅣ잼민이는 로벅스 못얻는 점프맵

SUMMERㅣ잼민이는 로벅스 못얻는 점프맵

A Roblox experience owned by 민기의 정신세계.

ObbyKOparkourrobux_scamcommunity_promotion

Description (written by the developer; not a statement by this register)

🌟 𝕮ℝ𝔼𝔸𝕋𝔼𝔻 𝔹𝕐 𝕄𝕀ℕ𝔾𝕀 𝕊𝕋𝕌𝔻𝕀𝕆 ™ 🌟 🎮 Welcome to , " BOBUX PARKOUR ," by MINGI STUDIO ™. (잼민이는 로벅스 못얻는 점프맵에 오신 것을 환영합니다!) 📢 Guidelines: (가이드라인) To receive ROBUX and stay updated on various events and game updates, please join our community. Join the community to stay informed about exciting events and major announcements through alerts. (로벅스를 받고 다양한 이벤트와 게임 업데이트에 대한 최신 소식을 받으려면 커뮤니티에 가입하셔야합니다. 커뮤니티에 가입하여 알림을 통해 흥미로운 이벤트와 주요 공지사항에 대한 정보를 받아보세요.) ⚠️ Caution: (주의 사항) Unauthorized program usage or exploiting game systems in ways that harm the game experience may result in permanent bans. Let's all respect each other and engage in respectful chat. (승인되지 않은 프로그램을 사용하거나 게임 경험에 해를 끼치는 방식으로 게임 시스템을 악용하는 경우 영구 이용 정지 조치를 받을 수 있습니다. 모두 서로를 상호존중하며 대화를 나누도록 합시다.) ✨ 𝘾ℝ𝙀𝘼𝙏𝙀𝘿 𝘽𝙔 MINGI STUDIO ™

Last updated by the developer 19 Jan 2025, 00:05 UTC.

0
playing (measured 13 Aug 2026, 13:18 UTC)
1,738
lifetime visits
85%
liked (17 👍 / 3 👎)
6
favourites (3.5 per 1k visits)
5 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

기부
1,000 R$
[50% SALE] CANDY CANE
350 R$
[50% SALE] RADIO
250 R$
기부
250 R$
[50% SALE] VIP
250 R$
기부
100 R$
기부
50 R$
기부
20 R$
기부
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome84 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.