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πŸ¦ƒ TURKEY OBBY | 500 Lvls

πŸ¦ƒ TURKEY OBBY | 500 Lvls

A Roblox experience owned by Mid Studios..

ObbyENprocedural generationseasonal updatesleaderboards

Description (written by the developer; not a statement by this register)

This Obby Is Going To Be Different Every Time You Join, Unless You Join The Same Server, This IS Because It Generates Differently Every Time You Join A Server! This Is So You Don't Get Bored Of Doing The Same Thing Over And Over! There Is No Reason To Ever Get Bored In 🌈 THIS OBBY! Will try to update for every season/holiday. COMING SOON | - Codes - Leaderboards - Win Counter πŸ¦ƒ TURKEY OBBY (500 Levels) | Pre-Alpha 50% OFF GAMEPASSES CHEAP 500 LEVELS TO WIN! πŸ“Œ | JOIN The Group To Support The Creation Of More Games Like This! πŸ“Œ | Follow The Owner On The Bird Social πŸ“Œ | Join The DC! GLHF!!!

Last updated by the developer 27 Oct 2024, 14:23 UTC.

0
playing (measured 11 Aug 2026, 11:52 UTC)
402
lifetime visits
100%
liked (7 πŸ‘ / 0 πŸ‘Ž)
2
favourites (5.0 per 1k visits)
5 February 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Laser Gun
235 R$
Cloud
100 R$
Infinite Health
70 R$
Gravity Coil
65 R$
Speed Coil
60 R$
Radio
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game! Β· welcome240 Β· 0.00% win
15 Minutes! Β· other140 Β· 0.00% win
60 Minutes! Β· other41 Β· 0.00% win
30 Minutes! Β· other30 Β· 0.00% win
You Won! Β· progression3 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.