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[3] Raise Some Ducks In Joe's Pool

[3] Raise Some Ducks In Joe's Pool

A Roblox experience owned by DuckieWorld.

SurvivalENsurvivalcity-buildingzombie

Description (written by the developer; not a statement by this register)

You escape the war using a plane and crash into a flying island. You now have to use the materials you have to build up your own little city, living with suspicious ducks. But they are out there. Credits: Gamer_Dude: Playtesting as always and a lot of ideas Doopaan: Also playtesting and a few ideas My Friends: Duck Ideas Kyle: Making the thumbnails Nicolas: Voice acting Joe Me: Accidentally adding a free model zombie who became a whole character with deep lore expanding onto almost every DuckieWorld game (Joe) People with Roblox Premium get 1.5x cash.

Last updated by the developer 24 Apr 2026, 17:37 UTC.

0
playing (measured 11 Aug 2026, 14:49 UTC)
1,886
lifetime visits
76%
liked (13 👍 / 4 👎)
19
favourites (10.1 per 1k visits)
6 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Industrialization Pass
149 R$
Private Island
49 R$
Flint Duck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to a uhh idk · welcome965 · 0.00% win
business be booming · collection241 · 0.00% win
you successfully failed · other44 · 0.00% win
meet joe · other43 · 0.00% win
an unfortunate fate · secret10 · 0.00% win
the ultimate being · progression7 · 0.00% win
Escape · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.