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Only 1% Can Beat This IMPOSSIBLE Obby!

Only 1% Can Beat This IMPOSSIBLE Obby!

A Roblox experience owned by DaysToGo.

ObbyENparkourdifficulty challengerainbow theme

Description (written by the developer; not a statement by this register)

👋Hi And Welcome To Only 1% Complete Impossible Obby!👋 😱 ONLY THE 1% WILL COMPLETE THIS HARD OBBY! 😱 !UPDATE 6! Update Log: Changes, bug fixed, new gamepass, Troll (NEXT UPDATE AT 30 LIKES) 👍 Like and Favorite our game for more updates 👍 ⚠️There is sometimes Bugs And Glithes⚠️ Tags: RTHRO, bruh , fun obby , oby , rainbow , long , popular , super , really , easy , fun , funny , mega , free , noob , lava , jumps , jump , jumping , anime , dragon , ball , gacha , building , military, stairs , naruto , anime , fun , cart , ride , obstacles, Obby , Parkour , Obstacle Course , Parkour , Parkour Obby, Rainbow , Parkour , Easy , Easy, New

Last updated by the developer 2 Oct 2025, 00:33 UTC.

0
playing (measured 30 Aug 2026, 13:45 UTC)
1,401
lifetime visits
75%
liked (6 👍 / 2 👎)
3
favourites (2.1 per 1k visits)
6 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 13:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
2,000 R$
Rainbow Carpet
300 R$
Sword
150 R$
SpeedCoil
75 R$
BloxyCola
10 R$
Donate
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Bagde · welcome1,249 · 0.00% win
Medium · progression93 · 0.00% win
Nature Obby · progression20 · 0.00% win
Hard · progression9 · 0.00% win
Premium Obby · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.