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[ALPHA] Town Of Chaos

[ALPHA] Town Of Chaos

A Roblox experience owned by Tenebrix Studios.

RoleplayENopen worldcrime simulationpvp

Description (written by the developer; not a statement by this register)

Hey! Welcome to Town Of Chaos! It's a game taking place in a Town/City Your goal is to make money. You can either do it in an illegal way or do it the right way. The game is unfinished and may not be updated in the near future Tips: -You can punch a person (NPC) by aiming at it's head -PVP exists as well -Defeating a wanted person (NPC/player) will not make you wanted -If you're send to jail, around 50% of your equipped money will be taken and you will have to stay for 15 real time seconds -You can rob the store -You can drive cars (default controls) -A wanted status can't be lost without being arrested or killed -There are two ATM machines around the map that you can use to back up your money (cannot use while wanted) -There's a guy that will help losing your wanted level for 200$ (ingame currency). Or is there? -On keyboard and mouse, you can press V to change camera mode Game is inspired by: Jailbreak Outlawed: Definitive Edition Shop items will be added soon

Last updated by the developer 22 Jul 2025, 23:31 UTC.

0
playing (measured 11 Aug 2026, 00:46 UTC)
273
lifetime visits
80%
liked (4 👍 / 1 👎)
3
favourites (11.0 per 1k visits)
6 February 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Complete the first mission! · progression26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.