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🍈고수만 κΉ° 수 μžˆλŠ” νƒ€μ›ŒπŸˆ

🍈고수만 κΉ° 수 μžˆλŠ” νƒ€μ›ŒπŸˆ

A Roblox experience owned by λ°•μ΄μ˜ μŠ€νŠœλ””μ˜€.

Tower defenseKOtower defensekoreanchallenge

Description (written by the developer; not a statement by this register)

μ˜€λΉ„ νƒ€μ›Œκ²Œμž„ - 슀폰포인트 μ—†μŒ < κ³ μˆ˜λŠ” 슀폰포인트 없어도 κΉ° 수 μžˆμŠ΅λ‹ˆλ‹€ )

Last updated by the developer 19 Feb 2023, 11:52 UTC.

0
playing (measured 24 Aug 2026, 10:05 UTC)
188
lifetime visits
100%
liked (2 πŸ‘ / 0 πŸ‘Ž)
1
favourites (5.3 per 1k visits)
7 February 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 10:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
499 R$
μ–΄λ“œλ―Ό 페슀
399 R$
κ²€
199 R$
점프 코일
99 R$
μŠ€ν”Όλ“œ 코일
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ν™˜μ˜ν•©λ‹ˆλ‹€ Β· welcome109 Β· 0.00% win
클리어 Β· progression5 Β· 0.00% win
μ£Όλͺ©λœ Β· other3 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.