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Frostaria | The Prism II

Frostaria | The Prism II

A Roblox experience owned by The Grand Union of Frostaria.

SimulatorENmilitary trainingsci-fisimulation

Description (written by the developer; not a statement by this register)

https://devforum.roblox.com/t/----/2188175 Beginning as an R&D venture between the Invenium family and Frostaria's primary contractor (Bu_wls) initiated to iterate on the inefficiencies of its predeccesor, Sparrow Corp greenlit the full scale realization of Prism II, a complete facility on the frontier of military training procedures and techniques. Covertly located at a remote location several clicks out from the decomissioned Fort Celeste I on an artificial island, the state of the art training hub features completely bespoke technological subsystems built for purpose, including new simulations, weapons platforms, and assistant VI software to promote maximal efficacy in training Frostaria's best and brightest infantry to reach their optimal potential. In addition to these new technological advancements, Prism II also offers a complete paradigm shift in Frostarian progression doctrines in the form of the new and robust solo-training system, allowing combatants to hone their skills.

Last updated by the developer 9 Aug 2026, 22:36 UTC.

0
playing (measured 11 Aug 2026, 00:32 UTC)
8,501
lifetime visits
59%
liked (48 👍 / 34 👎)
35
favourites (4.1 per 1k visits)
9 February 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Bot Skin - 50 · other97 · 0.00% win
Blue Bot Skin - 75 · other89 · 0.00% win
Heirloom Maelstrom · other74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57595817 August 2026 — 57 % liked16 October 2026 — 58 % liked26 October 2026 — 59 % liked17 August 202626 October 2026
3 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 14:0559+1
16 Oct 2026, 14:0558+1
17 Aug 2026, 13:0557first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.