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舞山市 Maiyama City

舞山市 Maiyama City

A Roblox experience owned by 舞山交通局 | maiyama-transportation.

SimulatorJAtrain simulatorcity buildingrealistic

舞山市 Maiyama City is a simulator experience created on 2023-02-09. The game currently has 21 players and has accumulated 1,421,842 lifetime visits. It holds 4,836 favorites and maintains an 80% like percentage. The experience focuses on railway and city simulation mechanics.

Description (written by the developer; not a statement by this register)

そこそこリアルな駅と車両を運転できる、「あなたにちょうどいい」鉄道&都市ゲームです。 現時点で2路線が営業中です。肉声の詳細な放送や、独自の発車標、接近表示機、駅メロディをお楽しみください! 【ゲームをプレイする前にコミュニティに参加をお願いします!】 ー 提案・報告について ゲーム内でも報告が可能ですが、下記コミュニティサーバーに参加していだだくと、より詳しく違反者を報告でき、対応の速度も向上します。

Last updated by the developer 10 Aug 2026, 11:23 UTC.

21
playing (measured 10 Aug 2026, 15:51 UTC)
1,421,842
lifetime visits
81%
liked (1,934 👍 / 457 👎)
5,446
favourites (3.8 per 1k visits)
9 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

サウンドMaica
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

舞山市へようこそ! · welcome143,744 · 12.2% win
謎の空間 · other613 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.514 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 81 % liked23 September 2026 — 81 % liked3 October 2026 — 81 % liked14 August 20263 October 2026
6 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 15:2081no change
23 Sept 2026, 15:2081no change
13 Sept 2026, 15:0281+1
3 Sept 2026, 15:0080no change
24 Aug 2026, 12:5080no change
14 Aug 2026, 12:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.