THE INSANE OBBY
A Roblox experience owned by Cube Central.
ObbyENparkourdifficultytower
THE INSANE OBBY is an obby experience created on 2023-02-09. It has accumulated 2,143,628 lifetime visits and 4,141 favorites. The game holds a 55% like percentage. Currently, zero users are playing. The description highlights 57 stages and autosave functionality.
Description (written by the developer; not a statement by this register)
Welcome to THE INSANE OBBY! This game is made to push your Obby skills to the max! You will face 57 difficult stages that get harder as you progress! Will you do what it takes to prove yourself... the best at Parkour? 🔴 YOUR PROGRESS AUTOSAVES SO YOU CAN REJOIN AND BE AT THE SAME STAGE YOU LEFT ON! 👍 LEAVE A THUMBS UP AND JOIN OUR GROUP FOR A FREE SKIP: https://www.roblox.com/groups/16371504/OMG Inspired by THE IMPOSSIBLE OBBY. Tags: Parkour, Obby, Hard, Hard Obby, Hardest, Hardest Obby, Rainbow, Fun, Mega, Difficult, Difficult Obby, Worlds Hardest, Worlds Hardest Obby, Easy, Easy Obby, Extreme, Extreme Obby, Impossible, Impossible Obby, Insane, Insane Obby, Tower, Escape
Last updated by the developer 24 Jan 2026, 07:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:46 | 55 | no change |
| 14 Aug 2026, 08:51 | 55 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.