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THE INSANE OBBY

THE INSANE OBBY

A Roblox experience owned by Cube Central.

ObbyENparkourdifficultytower

THE INSANE OBBY is an obby experience created on 2023-02-09. It has accumulated 2,143,628 lifetime visits and 4,141 favorites. The game holds a 55% like percentage. Currently, zero users are playing. The description highlights 57 stages and autosave functionality.

Description (written by the developer; not a statement by this register)

Welcome to THE INSANE OBBY! This game is made to push your Obby skills to the max! You will face 57 difficult stages that get harder as you progress! Will you do what it takes to prove yourself... the best at Parkour? 🔴 YOUR PROGRESS AUTOSAVES SO YOU CAN REJOIN AND BE AT THE SAME STAGE YOU LEFT ON! 👍 LEAVE A THUMBS UP AND JOIN OUR GROUP FOR A FREE SKIP: https://www.roblox.com/groups/16371504/OMG Inspired by THE IMPOSSIBLE OBBY. Tags: Parkour, Obby, Hard, Hard Obby, Hardest, Hardest Obby, Rainbow, Fun, Mega, Difficult, Difficult Obby, Worlds Hardest, Worlds Hardest Obby, Easy, Easy Obby, Extreme, Extreme Obby, Impossible, Impossible Obby, Insane, Insane Obby, Tower, Escape

Last updated by the developer 24 Jan 2026, 07:39 UTC.

0
playing (measured 10 Aug 2026, 20:17 UTC)
2,143,628
lifetime visits
55%
liked (4,043 👍 / 3,323 👎)
4,144
favourites (1.9 per 1k visits)
9 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RESPAWN TIME MODIFIER
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THE JOURNEY BEGINS · welcome703,785 · 95.7% win
CONSISTENT RUN · other72,765 · 34.8% win
ADDICTED · other38,466 · 0.00% win
DEATH COLLECTOR · collection37,115 · 8.7% win
UNBEATABLE · progression7,631 · 8.7% win
GODLIKE · other2,865 · 0.00% win
SUPERSTAR · other2,413 · 0.00% win
DEATH EXPERT · other2,009 · 0.00% win
ENTHUSIAST · other1,502 · 0.00% win
GENEROUS · other1,248 · 0.00% win
NO LIFE · other470 · 0.00% win
NUCLEAR ATTACK · other130 · 0.00% win
BLOODTHIRSTY · other50 · 0.00% win
DEATH MASTER · progression49 · 0.00% win
NUCLEAR WARFARE · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked3 September 2026 — 55 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4655no change
14 Aug 2026, 08:5155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.