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Get To Top -1 (do not play)

Get To Top -1 (do not play)

A Roblox experience owned by random fun pop group????.

OtherENobbyhangoutsimulator

Description (written by the developer; not a statement by this register)

Game where youu have to collect memorys to get to the top!! Updates- REMOVED CHRISTMAS MODE took like 2 years but whatever game tags 😯 Funny,Goofy,Hangout,Vibes,Chill,Roleplay,Bingus,Simulator,Maple Hospital,Pets go,Pet simulator 99, Chromakopia,Dandys world,Pop cat, Knee Surgery(???), Fun,Obby

Last updated by the developer 11 Jul 2026, 19:15 UTC.

0
playing (measured 13 Aug 2026, 02:04 UTC)
230
lifetime visits
100%
liked (5 👍 / 0 👎)
3
favourites (13.0 per 1k visits)
9 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cola Generator
50 R$
OLD SOUL INFUSED CATNIP
20 R$
Remove mask filter
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played · welcome21 · 0.00% win
memory 1 · other12 · 0.00% win
memory 9 · other9 · 0.00% win
memory 5 · secret9 · 0.00% win
memory 12 · other9 · 0.00% win
memory 4 · collection8 · 0.00% win
0_0 · other8 · 0.00% win
memory 15 · secret8 · 0.00% win
memory 3 · other7 · 0.00% win
Christmas memory 7 · other7 · 0.00% win
memory 6 · secret7 · 0.00% win
JOLLY blaster · collection7 · 0.00% win
memory 13 · secret7 · 0.00% win
Christmas memory 3 · other7 · 0.00% win
memory 14 · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.