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Parkour Pressure 3

Parkour Pressure 3

A Roblox experience owned by Eggsplicit Entertainment.

AdventureENparkourobstacle coursepressure mechanics

Description (written by the developer; not a statement by this register)

[dev]

Last updated by the developer 15 Jan 2025, 20:41 UTC.

0
playing (measured 11 Aug 2026, 13:52 UTC)
386
lifetime visits
35%
liked (27 👍 / 51 👎)
151
favourites (391.2 per 1k visits)
11 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Customize Ghost
150 R$
Founder's Pack
150 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Personal Best · progression7,537 · 80.0% win
First Win · progression4,667 · 80.0% win
10 Wins · progression41 · 0.00% win
Reach Level 10 · progression32 · 0.00% win
100 Wins · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

358861.521 August 2026 — 88 % liked21 September 2026 — 36 % liked1 October 2026 — 35 % liked21 August 20261 October 2026
3 measurements spanning 41 days, net -53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 18:5235-1
21 Sept 2026, 09:3236-52
21 Aug 2026, 19:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.