[⭐UPD] Merging Masters! 🏆
A Roblox experience owned by Turtle TM.
SimulatorENpet hatchingmerge mechanicssimulator
Merging Masters! is a simulator experience created on February 11, 2023. The game has recorded 4,877,525 lifetime visits and 24,334 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The title includes update and trophy emojis in its name.
Description (written by the developer; not a statement by this register)
⭐LIKE and FAVORITE for FREE HUGE PET Gifts! 👍 🏆 Welcome to Merging Masters! 🏆 💰 Merge blocks to get coins and gems! Start Hatching Pets! 🐱 Hatch Eggs and collect pets! Hatch Secret Pets! HUGE PETS! 🪐 Unlock new areas with coins! 🍀 Get Lucky, Hatch SECRET Pets! Inspired By: Free Hatchers (SHX) Bubblegum Simulator (BGS) Challenges: 😱 Will you hatch a HUGE pet, or even a TITAN pet?! Good luck Hatching Pets! 🤔 What's the biggest block you can merge, will you pass 2048?! 🏆 Will you get on the leaderboards?! Become the best Merger! Get Merging! What is the best block you can craft? Good luck Hatching Eggs! Hatch a HUGE Pet! This game is a Merging Simulator but also a Pet Hatching Game! Can you collect all pets? 🏆Get a FREE Private Server! Blocks in them will SAVE! 🏆You can AUTO HATCH with NO AUTOCLICKER and not be kicked for idle 20 minutes! ⭐ Join the Developer Group for a FREE [Fan] Chat Tag! ⭐
Last updated by the developer 2 Feb 2026, 00:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:09 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:49 | 95 | no change |
| 24 Aug 2026, 01:48 | 95 | no change |
| 14 Aug 2026, 01:47 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.