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editor's nextbots

editor's nextbots

A Roblox experience owned by editor's stu.

HorrorENnextbotshorrorchase

Editor's Nextbots is a horror experience created on February 11, 2023. The game has accumulated 530,641 lifetime visits and 1,467 favorites. Currently, zero users are playing. The title holds a 69% like percentage. It draws inspiration from Garry's Mod and Nico's Nextbots, featuring chase mechanics involving loud PNG entities.

Description (written by the developer; not a statement by this register)

a game heavily inspired by gmod and nico's nextbots where you get chased by loud png's credits: creator/head developer: editorman20 developers: xXPRO2929_XDXx

Last updated by the developer 23 Jul 2025, 21:14 UTC.

0
playing (measured 11 Aug 2026, 02:30 UTC)
530,641
lifetime visits
69%
liked (362 👍 / 159 👎)
1,474
favourites (2.8 per 1k visits)
11 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

double edibux
275 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome202,130 · 64.5% win
not so ghost town · other40,180 · 0.00% win
richard. · other10,719 · 0.00% win
banana · other10,552 · 0.00% win
the angriest munci · other10,378 · 0.00% win
boderman · other10,134 · 0.00% win
Long Live the Soul · other9,699 · 0.00% win
meet the developer · other3,381 · 0.00% win
PRO PLAYER · other1,594 · 0.00% win
bux collector · collection388 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:4569no change
14 Aug 2026, 20:3869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.