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JJBA: DIAMOND [MOBILE!]

JJBA: DIAMOND [MOBILE!]

A Roblox experience owned by Anime Mafia.

RoleplayENJoJo's Bizarre AdventureFan GameMobile Support

JJBA: DIAMOND [MOBILE!] is a Roblox roleplay experience that launched in 2023. A JoJo's Bizarre Adventure-inspired stand-battling roleplay fan game. Across its run, it has logged 2,238,376 lifetime visits, holds a 61% like rate, has 5,851 favorites, and currently has 86 players online.

Description (written by the developer; not a statement by this register)

New features; - Better Mobile support Controls; [CTRL]: Toggle Shift Lock [SHIFT]: Sprint [E]: Secondary Use (While holding compatible tools) [R]: Toggle Remote-Stand-Control [F]: Move User To Cursor (While in Remote Control) [C]: Summon Stand [G]: Grab/Throw (Only on Debris) [ ; ]: Open Keybinds Menu This game is a fan continuation of UziGarage's JoJo's Bizarre Adventure PHANTOM.

Last updated by the developer 7 Aug 2026, 23:41 UTC.

86
playing (measured 10 Aug 2026, 16:20 UTC)
2,238,376
lifetime visits
61%
liked (2,369 👍 / 1,493 👎)
6,465
favourites (2.9 per 1k visits)
11 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
5,000 R$
Reroll Character
2,000 R$
Boombox
1,000 R$
Shiny Toggle
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Crazy, Noizy, Bizarre Town. · other158,885 · 25.1% win
Stand Power · other61,662 · 6.3% win
Stored Memory · other13,906 · 4.3% win
Unlucky Undead · other9,262 · 1.3% win
German Science · other6,349 · 3.3% win
Garbage Collector · other1,973 · 0.00% win
Way of the Hermit · other1,371 · 1.3% win
Final Stand · progression357 · 0.00% win
Golden Spirit · other260 · 0.00% win
I'm starting with the Man in the Pillar! · other160 · 0.00% win
Sleeping Fate · other50 · 0.00% win
Distant Dreamer · other6 · 0.00% win
Heritage to the Future · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.514 August 2026 — 62 % liked24 August 2026 — 61 % liked3 September 2026 — 61 % liked13 September 2026 — 61 % liked23 September 2026 — 62 % liked3 October 2026 — 62 % liked13 October 2026 — 61 % liked23 October 2026 — 61 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:3461no change
13 Oct 2026, 11:3361-1
3 Oct 2026, 11:3262no change
23 Sept 2026, 11:3162+1
13 Sept 2026, 11:3061no change
3 Sept 2026, 11:2361no change
24 Aug 2026, 08:4861-1
14 Aug 2026, 08:4762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.