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[UPD!] mid-day clash

[UPD!] mid-day clash

A Roblox experience owned by Subspace Studio..

Fighting & PvPENretrocombatalpha

Description (written by the developer; not a statement by this register)

⚔️ Fight with remastered & classic old-school weapons! A revival and tribute to Roblox's past 🧪This game is in alpha and things may change, leave feedback please! 🎮 Controls • Q, (B) – Dash • Shift, (L3) – Sprint • F, (Y) - Block • Left Ctrl, (DPadRight) – Shiftlock 💭 Inspired by Item Asylum, Something Evil Will Happen, and other games that capture the style of retro Roblox.

Last updated by the developer 3 Aug 2026, 22:50 UTC.

0
playing (measured 11 Aug 2026, 04:32 UTC)
4,992
lifetime visits
94%
liked (62 👍 / 4 👎)
100
favourites (20.0 per 1k visits)
20 September 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Giga Ban Hammer
10,000 R$
VIP
350 R$
Subspace Tripmine
249 R$
Reinforced Trowel
99 R$
Rocket Jumper
49 R$
Starter Bundle
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played in Alpha! · welcome2,251 · 0.00% win
Need Healing! · collection647 · 0.00% win
First Kill · progression51 · 0.00% win
Arch Nemesis · other48 · 0.00% win
Hunter · progression39 · 0.00% win
Streaker · progression5 · 0.00% win
??? · secret4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.