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💥Double Jump Obby [100+ STAGES!]

💥Double Jump Obby [100+ STAGES!]

A Roblox experience owned by Initium Games.

ObbyENparkourdouble jump mechaniceasy difficulty

💥Double Jump Obby [100+ STAGES!] is an obby experience created on 2023-02-12. The game has accumulated 10,207,567 lifetime visits and 16,817 favorites. It holds an 82% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to the double jump obby! Here you can do 2 jumps >:) Good luck! Tags: Obby, Parkour, Fun, Easy, Parkour Obby, Escape, Squid Game. Glass Game, 99% Fail, Easy Obby, Tower of math, Tower, obby, math, roblox, Stage, pink, green, Fun creative builders, Tower, stage tower, roblox

Last updated by the developer 30 Nov 2025, 00:37 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
10,207,567
lifetime visits
82%
liked (47,832 👍 / 10,162 👎)
16,804
favourites (1.6 per 1k visits)
12 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Skips
2,499 R$
ThanosGlove.png
1,699 R$
Infinite Jumps
399 R$
Flying Cloud
399 R$
Magic Carpet.png
299 R$
VIP
249 R$
SpeedCoil.png
79 R$
GravityCoil.png
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,100,616 · 100.0% win
Stage 10 · progression896,988 · 0.00% win
Stage 20 · progression695,478 · 0.00% win
Stage 30 · progression504,066 · 0.00% win
Stage 40 · progression396,522 · 0.00% win
Stage 50 (Halfway!) · progression330,905 · 0.00% win
Stage 60 · progression281,029 · 0.00% win
Stage 70255,957 · 0.00% win
Stage 80 · progression208,287 · 0.00% win
Stage 90 · progression185,552 · 0.00% win
Stage 100 (YOU WON!!!!) · progression130,206 · 0.00% win
Meet The Owner · other342 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:1582no change
23 Aug 2026, 20:0982no change
13 Aug 2026, 20:0882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.