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[⌛Weekly Worlds!] Garden Invasion 2

[⌛Weekly Worlds!] Garden Invasion 2

A Roblox experience owned by Nytk0d3r's Group.

ShooterENzombiesplantsbattle

Garden Invasion 2 is a shooter experience created on 2023-02-13. The game has accumulated 602,860 lifetime visits and 2,189 favorites. Currently, 2 users are playing. The title holds a 71% like percentage. Development has reportedly ended.

Description (written by the developer; not a statement by this register)

Explore the world of Garden Invasion 2, where you can immerse yourself in an epic battle between plants and zombies! Play as plants🌱 or zombies🧟‍♂️ 🌱🧟‍♂️ Choose your side 💥🗡Vanquish opponents earning coins and gems along the way to unlock a vast array of characters With a staggering 300+ playable characters at your disposal, each with unique abilities and powers. 🔔 Turn on the game's Notification to never miss updates! 👍 Enjoying the game? Leave a like! It helps the game grow! 🚧 Garden Invasion 2's development has ended due to the platform's current situations. Have fun folks! 📢Join the group to stay informed about exciting news! https://www.roblox.com/groups/16103125/Nytk0d3rs-Group#!/about

Last updated by the developer 24 Apr 2026, 13:18 UTC.

2
playing (measured 11 Aug 2026, 03:17 UTC)
602,860
lifetime visits
71%
liked (756 👍 / 313 👎)
2,196
favourites (3.6 per 1k visits)
13 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Fun Zombies!
139 R$
Extra Fun Plants!
139 R$
Mime Master
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome138,953 · 62.7% win
Sprout · other43,358 · 23.5% win
New Leaf · welcome24,641 · 7.8% win
Bloom · other7,414 · 7.8% win
Birthday Bash! · other6,348 · 0.00% win
Nice Try! · other5,357 · 0.00% win
Full Bloom · other3,089 · 0.00% win
Mine Now! · other2,878 · 0.00% win
Met The Owner! · social2,748 · 0.00% win
Green Key Of Agility · collection2,489 · 0.00% win
Valentines! (Event) · social2,407 · 0.00% win
Olive Oil? · other2,296 · 0.00% win
Gem Collector · collection1,820 · 0.00% win
Yeti Hunter · collection1,507 · 0.00% win
Royal Guard · other1,449 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked3 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked2 November 2026 — 71 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 23:0471no change
3 Oct 2026, 23:0171no change
23 Sept 2026, 23:0171no change
3 Sept 2026, 21:3571no change
14 Aug 2026, 19:3571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.