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Swap n' Talk

Swap n' Talk

A Roblox experience owned by Phinis Projects.

RoleplayENavatar transformationsocial interactionresource gathering

Swap n' Talk is a roleplay experience created on February 13, 2023. The game has recorded 2,306,921 lifetime visits and holds 3,688 favorites. Currently, zero players are active. The title maintains a 61 percent like percentage. Features include permanent avatar swaps, coin gathering, and gem-based transformations within a cave setting.

Description (written by the developer; not a statement by this register)

Welcome to Swap and Talk! 🔄 Avatar-Swaps / Transformations are permanent! 👻 Be careful of being possessed by other players! 💰 Gather coins to buy titles using the pyramid! 💎⛏️ Gather Gems in the cave to transform back into your avatar! 🧪 Use the group-swapper with multiple people! Made with 💚 by Phini!

Last updated by the developer 29 Jul 2026, 22:26 UTC.

0
playing (measured 11 Aug 2026, 04:07 UTC)
2,306,921
lifetime visits
62%
liked (945 👍 / 591 👎)
3,697
favourites (1.6 per 1k visits)
13 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Possession Tool
99 R$
Mimicker [Temp-Transform]
49 R$
Premium Rank
45 R$
+4 Avatar-Storage Slots
45 R$
Trails
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

In someone else's shoes!313,659 · 8.3% win
100 Gems! · collection46,514 · 11.1% win
250 Gems! · collection34,512 · 2.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.514 August 2026 — 61 % liked24 August 2026 — 61 % liked3 September 2026 — 61 % liked13 September 2026 — 61 % liked23 September 2026 — 61 % liked3 October 2026 — 61 % liked23 October 2026 — 61 % liked2 November 2026 — 62 % liked14 August 20262 November 2026
8 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:2062+1
23 Oct 2026, 11:1961no change
3 Oct 2026, 11:1861no change
23 Sept 2026, 11:1761no change
13 Sept 2026, 11:1561no change
3 Sept 2026, 11:0861no change
24 Aug 2026, 08:1661no change
14 Aug 2026, 08:1561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.