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Swap n' Talk

Swap n' Talk

A Roblox experience owned by Phinis Projects.

RoleplayENavatar transformationsocial interactionresource gathering

Swap n' Talk is a roleplay experience created on February 13, 2023. The game has recorded 2,306,921 lifetime visits and holds 3,688 favorites. Currently, zero players are active. The title maintains a 61 percent like percentage. Features include permanent avatar swaps, coin gathering, and gem-based transformations within a cave setting.

Description (written by the developer; not a statement by this register)

Welcome to Swap and Talk! 🔄 Avatar-Swaps / Transformations are permanent! 👻 Be careful of being possessed by other players! 💰 Gather coins to buy titles using the pyramid! 💎⛏️ Gather Gems in the cave to transform back into your avatar! 🧪 Use the group-swapper with multiple people! Made with 💚 by Phini!

Last updated by the developer 29 Jul 2026, 22:26 UTC.

0
playing (measured 11 Aug 2026, 04:07 UTC)
2,306,921
lifetime visits
61%
liked (932 👍 / 594 👎)
3,689
favourites (1.6 per 1k visits)
13 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Possession Tool
99 R$
Mimicker [Temp-Transform]
49 R$
+4 Avatar-Storage Slots
45 R$
Premium Rank
45 R$
Trails
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

In someone else's shoes!313,431 · 3.3% win
100 Gems! · collection46,117 · 29.5% win
250 Gems! · collection34,399 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:1661no change
14 Aug 2026, 08:1561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.