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ESCAPE MR WIGGLES SCHOOL! (Obby)

ESCAPE MR WIGGLES SCHOOL! (Obby)

A Roblox experience owned by HyperCatz.

ObbyENMr. WigglesEscapeParkour

ESCAPE MR WIGGLES SCHOOL! (Obby) is an obby experience created on 2023-02-13. It has recorded 32,973,708 lifetime visits and 30,149 favorites. The game maintains an 84% like percentage. Currently, zero users are playing. The description highlights escape mechanics, quizzes, and parkour elements within a school setting.

Description (written by the developer; not a statement by this register)

Mr. Wiggles wants to play...spend the day at his fantastic school! There are games, colorful rooms, quizzes, and destruction! You'll love spending time at Mr. Wiggles School! 😊 👍 Like the Game, if You Want More Escape Obby Adventures! 😎 Escape the School Obby! 😡 Don't Fail the Test or Mr. Wiggles Will Be Mad! 💖 He Wants to be Your Friend! 💖 Tags: Escape, Obby, Parkour, Story, Smiley, Mr Smiley

Last updated by the developer 11 Sept 2024, 22:20 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
32,973,708
lifetime visits
84%
liked (17,732 👍 / 3,319 👎)
30,159
favourites (0.9 per 1k visits)
13 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All gamepasses
799 R$
Jet Pack
499 R$
Zero Gravity
399 R$
Ban Hammer
350 R$
Gravity Gun
300 R$
Grapple Hook
200 R$
2x Jump Height
199 R$
Infinite Health
100 R$
Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Student · welcome15,945,659 · 0.00% win
Hall Pass · other6,196,584 · 0.00% win
Easy · other2,507,157 · 0.00% win
Lunch Break · other2,278,345 · 0.00% win
Bakugan! · other1,158,199 · 0.00% win
Monster Jam! · other1,158,172 · 0.00% win
Kids Relief · other980,295 · 0.00% win
Serious Business · other880,836 · 0.00% win
Vacation · other555,531 · 0.00% win
A+ Student · other359,774 · 0.00% win
Dropout · other107,494 · 0.00% win
Skipper · other47,336 · 0.00% win
Home Away From Home · other35,680 · 0.00% win
Quick Study · other5,150 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8423 August 2026 — 84 % liked2 September 2026 — 84 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2284no change
23 Aug 2026, 15:1584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.