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funni object fighting game

funni object fighting game

A Roblox experience owned by st4rtled's bee hive.

Fighting & PvPENragdoll physicsobject combatsandbox chaos

Description (written by the developer; not a statement by this register)

This game is HEAVILY inspired by general ragdoll chaos all credit goes to the creator of grc, i recommend you try out general ragdoll chaos out first OST is made by Sacristuff funni object fighting game is a game about fighting with objects, you can grab objects and use them as weapons, mass and velocity is really dependent in this game. reshape the city to however u would like almost ANYTHING is grabbable mobile is STILL being implemented as mobile is NOT my main priority currently [E] is to grab objects Hold [E] to throw your object [F] is to locate other players [SHIFT} is to sprint this remake of funni object fighting game is still some sort under DEVELOPMENTT!!!! tags (ignore): ragdoll, object, fofg, funny, physics based, r6, chaos, chaotic

Last updated by the developer 10 Aug 2026, 21:08 UTC.

0
playing (measured 12 Aug 2026, 14:03 UTC)
4,102
lifetime visits
86%
liked (25 👍 / 4 👎)
15
favourites (3.7 per 1k visits)
13 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

longer player track timer
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to my game · welcome190 · 0.00% win
die for the first time · welcome27 · 0.00% win
OW MY EYES · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.