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Monster Munch Tycoon

Monster Munch Tycoon

A Roblox experience owned by Magic Spark Studio.

TycoonENmonster nurturingpet collectionfood management

Monster Munch Tycoon is a tycoon experience created on 2023-02-14. It has recorded 3,450,371 lifetime visits and 11,904 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description mentions adding four new monsters, pets, and promotional codes for credits and eggs.

Description (written by the developer; not a statement by this register)

We added 4 new Monsters to the Monster selector Can you collect them all and keep them happy? 💥 5000 Likes for new Monster! Let us know what kind of foods would you like to feed your Monsters? 🥤🍦🍕? 💥 Use the code "Seagull" for some more credits! 💥 Use the code "FreeEgg" for a free egg, we now have Pets! :) Monster Munch Tycoon, a delightful world where you nurture and grow your very own adorable monster. Begin your journey in a mystical forest, collecting and unlocking a variety of foods and Pets. Are you ready to become the champion of Monster Munch Tycoon?

Last updated by the developer 30 Jul 2025, 12:34 UTC.

0
playing (measured 10 Aug 2026, 18:05 UTC)
3,450,371
lifetime visits
80%
liked (3,535 👍 / 900 👎)
11,886
favourites (3.4 per 1k visits)
14 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Collect Food 2x
449 R$
Food Spawn 2x
199 R$
Monster Eat Speed 2x
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Monster Munch! · welcome1,207,061 · 100.0% win
Claimed a Tycoon · progression1,050,058 · 0.00% win
Expert Monster Feeder · other662,982 · 0.00% win
Eggy · collection492,829 · 0.00% win
Egg Incubator · collection441,760 · 0.00% win
Obby Master · progression199,150 · 0.00% win
Legend Monster Feeder · collection166,325 · 0.00% win
Master Monster Feeder · collection157,657 · 0.00% win
Rebirth! · progression115,150 · 0.00% win
Pet Fuser · collection92,821 · 0.00% win
Monstrous Triple · collection8,357 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked23 September 2026 — 80 % liked13 October 2026 — 80 % liked2 November 2026 — 80 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:4780no change
13 Oct 2026, 04:4580no change
23 Sept 2026, 04:3780no change
3 Sept 2026, 04:3680no change
14 Aug 2026, 04:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.