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【🚽Skibi UPD】Block Survivor

【🚽Skibi UPD】Block Survivor

A Roblox experience owned by Hotpot Studio.

SurvivalENsurvivalroguelikeblock monsters

【🚽Skibi UPD】Block Survivor is a survival experience created on 2023-02-14. It has accumulated 10,685,756 lifetime visits and 25,210 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The genre is classified as survival.

Description (written by the developer; not a statement by this register)

🌋Welcome to Block Survivor! The game will weekly update 🌍Survive in block monster world! 👺Get weapons and equipment to become stronger! ✨Premium players get exclusive rewards everyday 👍10K Likes code: super10k 👍 👍New code at 15K likes👍 👍Join DC for previous code👍 ✅ Join Group = Group Rewards every 6 hours Tags: Roguelike, Skills, Weapons, Equipment, Block monsters, Bosses Game available for PC, Mobile & Xbox

Last updated by the developer 22 Jan 2024, 09:10 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
10,685,756
lifetime visits
85%
liked (14,455 👍 / 2,487 👎)
25,140
favourites (2.4 per 1k visits)
14 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Block Survivor · welcome1,953,281 · 88.9% win
Survivor · other1,010,401 · 0.00% win
New Equipment! · other919,938 · 44.4% win
Upgrade! · other619,610 · 0.00% win
Survivors · other534,589 · 0.00% win
Fuse! · other238,750 · 0.00% win
Stage 10 · progression4,000 · 0.00% win
Stage 20 · progression677 · 0.00% win
Stage 30 · progression229 · 0.00% win
Stage 40 · progression116 · 0.00% win
Stage 50 · progression57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked12 September 2026 — 85 % liked22 October 2026 — 85 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:0485no change
12 Sept 2026, 19:5385no change
13 Aug 2026, 19:5185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.