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πŸŽ‰[RELEASE] Realistic Subway Simulator

πŸŽ‰[RELEASE] Realistic Subway Simulator

A Roblox experience owned by DOG-CITY.

AdventureENsubwaystory-drivenmultiple endings

Description (written by the developer; not a statement by this register)

It's a dark, stormy night... You figure out you're almost gonna miss your train. You rush through the door and run to the subway, maybe you can find a way to Dog City in time... Get all endings! Credits: Building & Storyline: TheReal_Doggi Building and Scripting: spacegem7 Testing: Scimelb "Inspiration": Stixxel & GroovyDominoes52 Playing: You :)

Last updated by the developer 27 May 2023, 19:08 UTC.

0
playing (measured 24 Aug 2026, 00:06 UTC)
206
lifetime visits
80%
liked (8 πŸ‘ / 2 πŸ‘Ž)
4
favourites (19.4 per 1k visits)
14 February 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Only rich people can buy this
50,000 R$
Space Tech Investment
5,000 R$
Space's food for the week
500 R$
Dog Hat
50 R$
pig bank
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Train Ending/Good Ending Β· progression112 Β· 0.00% win
Sleep Ending/Bad Ending Β· progression104 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.