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🏁 Assetto: Street Racing & Drifting

🏁 Assetto: Street Racing & Drifting

A Roblox experience owned by Assetto Studio.

RacingENdriftingcar customizationstreet racing

Assetto: Street Racing & Drifting is a racing experience created on February 15, 2023. The game has accumulated 16,155,575 lifetime visits and 636,059 favorites. Currently, 39 players are active. The experience holds an 84% like percentage. It focuses on vehicle customization and competitive street racing mechanics.

Description (written by the developer; not a statement by this register)

🏁 Build your dream car, master every drift, and dominate high-speed street races across busy city roads and open highways! 🏎️ RACE. DRIFT. DRIVE. • Challenge friends and rivals in competitive street races • Drift through corners, weave past traffic, and push your vehicle to its limits • Cruise the city, explore the highways, or bring your crew to a car meet • Earn cash, upgrade your cars, and build a garage worth showing off 🎨 MAKE EVERY CAR YOURS • Create your own style with NEW LIVERIES • Choose from 300+ colors and 60+ rims • Customize headlights, camber, and much more • Bring your cleanest vehicles to meets and show everyone your build 🔥 Your car. Your build. Your streets. 👑 Do you have what it takes to become a Street Legend? ⭐ Like + favorite for more cars and updates. 🚗 Join Assetto Studio for exclusive vehicles and update news.

Last updated by the developer 7 Aug 2026, 21:50 UTC.

39
playing (measured 10 Aug 2026, 14:21 UTC)
16,155,575
lifetime visits
84%
liked (34,660 👍 / 6,671 👎)
636,197
favourites (39.4 per 1k visits)
15 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2177first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[👮] ASR PD (OP)
1,750 R$
[👑] VIP
700 R$
[💨] C3 XP1
599 R$
[😂] Troll Cars
499 R$
[🤫] C7 "Quiet"
250 R$
[🚗] Squeeze Benz
250 R$
[💨] Mopar Madness
250 R$
[🦇] Bat Mobile
180 R$
[👻] Black Ghost
180 R$
Livery (Custom)
175 R$
[😎] Go Kart
150 R$
Time (Custom)
75 R$
[💡] Underglow
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,688,500 · 100.0% win
Level 5 · progression376,632 · 3.0% win
Level 25 · progression63,094 · 0.10% win
Enthusiast · other6,806 · 0.10% win
Level 50 · progression5,107 · 0.10% win
Millionaire · other716 · 0.10% win
Collector · collection570 · 0.00% win
Level 75 · progression409 · 0.00% win
??? · other121 · 0.00% win
100 Level · progression118 · 0.00% win
??? PT.2 · other79 · 0.00% win
??? PT. 3 · other40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3384no change
13 Aug 2026, 17:3184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.