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[NEW] [Further Updated] The Tower That Can't Be Broken by Kids (ft.AMUTTA)

[NEW] [Further Updated] The Tower That Can't Be Broken by Kids (ft.AMUTTA)

A Roblox experience owned by 어린이는 못 깨는 타워(ft.어못타).

AdventureENtower defenseobstacle coursecommunity update

The Tower That Can't Be Broken by Kids (ft.AMUTTA) is an adventure experience created on 2023-02-15. It has recorded 1,003,320 lifetime visits and 426 favorites. Currently, zero users are playing. The experience holds a 16% like percentage. The description notes a server shutdown update and a bug affecting Shift Lock functionality upon death.

Description (written by the developer; not a statement by this register)

THANK YOU FOR VISITING @900K Server Shutdown:Update Bugs - If you die, Shift Lock won't work. Be careful, this is an irreparable bug. SHIFT:SHIFT LOCK

Last updated by the developer 26 Feb 2026, 03:19 UTC.

0
playing (measured 13 Aug 2026, 03:38 UTC)
1,003,320
lifetime visits
16%
liked (40 👍 / 207 👎)
426
favourites (0.4 per 1k visits)
15 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000로벅스 기부!
1,000 R$
Owner
450 R$
Admin
200 R$
밴 면제권!(1회용)
150 R$
100로벅스 기부 감사합니다!
100 R$
50로벅스 기부 감사합니다!
50 R$
무지개 트레일
50 R$
MOD(모드)
40 R$
10로벅스 기부 감사합니다!
10 R$
5로벅스 기부 감사합니다!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome529,416 · 0.00% win
CLEAR! · progression320,291 · 0.00% win
Are you a man or a woman?! · other230,739 · 0.00% win
Easter Egg · secret228,403 · 0.00% win
Wal-Hop Master! · progression227,871 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1614 August 2026 — 16 % liked2 November 2026 — 16 % liked14 August 20262 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–17 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 18:3716no change
14 Aug 2026, 15:3416first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.