Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Katana Strike Simulator

Katana Strike Simulator

A Roblox experience owned by DragonJoy.

SimulatorENsimulatorkatanaround-based survival

Katana Strike Simulator is a simulator game created on 2023-02-15. It has recorded 943,129 lifetime visits and 3,684 favorites. The experience holds a 94% like percentage. Currently, zero users are playing. The game features adventure, action, and RPG elements within its simulator genre.

Description (written by the developer; not a statement by this register)

💡 How to Play: - Fight and survive from Rounds 🐍 - Open chests to get Katana & Sheath 🗡️ - Extract your Katana & Sheath to get gems 👑 - Sell your Katana & Sheath to get coins 👑 - Upgrade your chests to get Legendary weapons 🗡️ 👍Be the best Samurai! ❤️Code: 1000like ❤️ NEW CODE AT 5k LIKES 👍 Please like and favorite 👍 Update every week Tags: Adventure, Action, Fight, RPG, Collector, Warrior, Sword, Magic, Monster, Treasure, Infinite

Last updated by the developer 24 Apr 2025, 03:31 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
943,129
lifetime visits
94%
liked (4,335 👍 / 267 👎)
3,676
favourites (3.9 per 1k visits)
15 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gem Master
799 R$
Gem Slot +3
699 R$
Auto Recycle
599 R$
Quintuple Open
499 R$
Super Luck
399 R$
Chest X2
399 R$
Money X2
399 R$
Auto Merge
399 R$
Vip
299 R$
Small Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mission1 · other405,810 · 0.00% win
Mission2 · progression311,014 · 0.00% win
Mission3 · progression303,046 · 0.00% win
Mission4 · progression239,019 · 0.00% win
Mission5 · progression201,260 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:0594no change
14 Aug 2026, 16:0494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.