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⛩️ Chainsaw Man Battleground

⛩️ Chainsaw Man Battleground

A Roblox experience owned by Updating Studios.

Fighting & PvPENanimemanga adaptationaction combat

⛩️ Chainsaw Man Battleground is a fighting-pvp experience created on 2023-02-15. The game has accumulated 9,055,686 lifetime visits and 237,762 favorites. Currently, zero users are playing. The title holds an 84% like percentage. The description references the manga by Fujimoto Tatsuki and outlines controls for dash, movement, and skills.

Description (written by the developer; not a statement by this register)

Chainsaw Man a manga by Fujimoto Tatsuki VERY BIG UPDATE IS HERE! Update = shutdown Kill Boss = 150 Coins Deal at least %2.5 Damage --------------- CONTROLS: Dash - Q Move - WASD Skills - Tool ---------------- Hit the Like Button! Mobile Support is added!!!... Stay tuned for a new update!!

Last updated by the developer 22 Mar 2026, 00:45 UTC.

0
playing (measured 10 Aug 2026, 17:17 UTC)
9,055,686
lifetime visits
84%
liked (4,611 👍 / 880 👎)
237,732
favourites (26.3 per 1k visits)
15 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
5,000 R$
Strongest
599 R$
Double Coins [%50 OFF]
400 R$
Extra Health
299 R$
Early Access
299 R$
Pochita
99 R$
Rainbow Name
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other779,774 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked13 August 202622 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:0784no change
12 Oct 2026, 21:0684no change
2 Oct 2026, 21:0584no change
13 Aug 2026, 21:0184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.