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💻 Make Videos to Save Your Dad

💻 Make Videos to Save Your Dad

A Roblox experience owned by TaIentless.

SimulatorENsimulationcontent creationstory-driven

💻 Make Videos to Save Your Dad is a simulator experience created on 2023-02-16. The game has accumulated 2,141,970 lifetime visits and 14,392 favorites. It holds a 78% like percentage. Currently, zero users are playing. The description outlines a narrative about content creation to fund medical treatment for a sick father, featuring mechanics such as recruiting friends and building basements.

Description (written by the developer; not a statement by this register)

⭐ Update; - Removed Reuploads - Buffed Money Gain - Fixed Manager AI - QOL Updates 🌟 5k likes for next update! ⭐ Join our group for a 1.5x Subscriber Boost 📖Story📖: Your father has gotten sick with a deadly illness and has only a year left. You, now inspired to do content creation, made an channel to get raise money to save him. ⭐FEATURES⭐ - RECRUIT FRIENDS - BUILD BASEMENTS - AND GET MOMS APPROVAL! ⚠️NOTICE⚠️ All music ingame are royalty free. Feel free to include it in your videos (There is an option in settings to mute music). 💡Inspiration💡 Inspired By: "Youtubers Life" by U-Play & Badass Experiences ⚠️Warning⚠️ This game is not finished, what you're seeing is the first stable build, more content and polishing is coming soon! Stay updated by hitting the follow button.

Last updated by the developer 12 Jul 2025, 01:50 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
2,141,970
lifetime visits
78%
liked (4,827 👍 / 1,396 👎)
14,383
favourites (6.7 per 1k visits)
16 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Luck (70% OFF)
249 R$
Rapid Production (60% OFF)
199 R$
Instant Editing (60% OFF)
199 R$
Better Workers
159 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Saved Your Dad! · other103,698 · 0.00% win
what · other11,043 · 0.00% win
Richest Person in the World · progression1,188 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4778no change
14 Aug 2026, 08:5178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.