💻 Make Videos to Save Your Dad
A Roblox experience owned by TaIentless.
SimulatorENsimulationcontent creationstory-driven
💻 Make Videos to Save Your Dad is a simulator experience created on 2023-02-16. The game has accumulated 2,141,970 lifetime visits and 14,392 favorites. It holds a 78% like percentage. Currently, zero users are playing. The description outlines a narrative about content creation to fund medical treatment for a sick father, featuring mechanics such as recruiting friends and building basements.
Description (written by the developer; not a statement by this register)
⭐ Update; - Removed Reuploads - Buffed Money Gain - Fixed Manager AI - QOL Updates 🌟 5k likes for next update! ⭐ Join our group for a 1.5x Subscriber Boost 📖Story📖: Your father has gotten sick with a deadly illness and has only a year left. You, now inspired to do content creation, made an channel to get raise money to save him. ⭐FEATURES⭐ - RECRUIT FRIENDS - BUILD BASEMENTS - AND GET MOMS APPROVAL! ⚠️NOTICE⚠️ All music ingame are royalty free. Feel free to include it in your videos (There is an option in settings to mute music). 💡Inspiration💡 Inspired By: "Youtubers Life" by U-Play & Badass Experiences ⚠️Warning⚠️ This game is not finished, what you're seeing is the first stable build, more content and polishing is coming soon! Stay updated by hitting the follow button.
Last updated by the developer 12 Jul 2025, 01:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:47 | 78 | no change |
| 14 Aug 2026, 08:51 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.