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doors but it's sirens (STOP PLAYING THIS GAME.)

doors but it's sirens (STOP PLAYING THIS GAME.)

A Roblox experience owned by Cassidy County Development.

HorrorENhorrordoorssirens

Description (written by the developer; not a statement by this register)

it's doors but the entities are air raid sirens It is recommended that you play in private servers as players can trigger animations and open doors before you see them, ruining the experience and not making entities such as 1000A, Modulator, and 1000AT to spawn as they spawn when the door is clicked. Press T to unlock your mouse Changelog: stop playing this game please, it's so low quality and garbage and it doesn't deserve attention + i lost interest in sirens Credits to NEITHER for the unhinged remix Credits to Eldot for the unhinged II remix Thanks to LSPLASH for making the game doors! At first, the game was just a single room with a line that would spawn a fanmade entity multiple times, which changed to 1000A, then changed it so that the entity spawned upon clicking on a door. I came up with the idea of turning it into a real game, then started making it, and became the game it is today.

Last updated by the developer 25 Jun 2023, 21:10 UTC.

0
playing (measured 16 Aug 2026, 04:47 UTC)
425
lifetime visits
80%
liked (4 👍 / 1 👎)
8
favourites (18.8 per 1k visits)
16 February 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

that was awkward · progression30 · 0.00% win
Thanks for shopping! · collection18 · 0.00% win
Stone Ground · progression6 · 0.00% win
Answer is 21! · other5 · 0.00% win
You Can Escape · progression3 · 0.00% win
A Distant Light0 · 0.00% win
Final Depths of the Hotel · progression0 · 0.00% win
The Mines · progression0 · 0.00% win
Deeper, Yet Deeper · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.