Backrooms: The Edge of Reality
A Roblox experience owned by KaBOOM! Industries.
HorrorENhorrorliminal spacessurvival
Description (written by the developer; not a statement by this register)
[v0.4] Enter the Backrooms, a place forgotten by life itself consisting of endless mazes, labyrinths and liminal spaces. From endless yellow hallways and large industrial complexes to impossible landscapes that defy reality and physics, every level holds its own dangers and scenery. Explore, survive, and uncover what hides in the Backrooms. Trust nothing, and always think twice. You never know what may be hiding around the next corner. This game is about survival and exploration. Levels are huge, exits are rare, and death is part of the journey. 🎧 Headphones Recommended 🎧 ⚠️ Loud Noises ⚠️
Last updated by the developer 1 Jul 2026, 01:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 21:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.