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[Resurrection] Inyual Forces V3 Inyual Training Center V3

[Resurrection] Inyual Forces V3 Inyual Training Center V3

A Roblox experience owned by 인열 육군 훈련소 人熱 陸軍 訓練所.

RoleplayENmilitary simulationroleplaytraining center

Description (written by the developer; not a statement by this register)

Welcome to this Inyual Korea Training Center! 👏 Try To Make a Person Hot. Motto of the unit: Live with integrity, die with integrity, and fight to the death! Death is glorious! Join the group and become a member of the Innel Army Training Center! 😃 Enter Discord and communicate with other players! We follow the following rules. 1. Avoid using swear words, slang, or inappropriate language. 2. Obey your supervisor's orders. 3. All troops respect civilians. Attention There are some bugs. We will fix them as soon as we can. Thank you for your understanding.

Last updated by the developer 10 Jul 2026, 07:31 UTC.

0
playing (measured 10 Aug 2026, 23:53 UTC)
34,891
lifetime visits
41%
liked (56 👍 / 80 👎)
55
favourites (1.6 per 1k visits)
16 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

건국훈장
1,000 R$
저격총 패스
800 R$
태극무공훈장
700 R$
보국통일훈장
700 R$
HK416 총 패스
500 R$
자전거 패스
300 R$
권총 패스
250 R$
기부 패스!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Get the bike! · collection0 · 0.00% win
[Bicycle Badge] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.