EVIL GRANDMA ESCAPE! (SCARY OBBY)
A Roblox experience owned by Simple Obbies.
ObbyENhorror themeplatformerescape
EVIL GRANDMA ESCAPE! (SCARY OBBY) is an obby experience created on 2023-02-16. The game has recorded 4,017,035 lifetime visits and 2,321 favorites. Current player count is zero. The title has a 63% like percentage. It is categorized under the obby genre.
Description (written by the developer; not a statement by this register)
Please thumbs-up 👍 and favorite ⭐ to support the game. Thank you so much Can you escape from evil grandma? let's get to it, in this obby you will have to go through 20 obstacles to escape EVIL GRANDMA ESCAPE! (OBBY) - Created By Simple Obbies Inspired by Platinumfalls's obby games =) Join Simple Obbies group for new games tags: grandma, evil, house, obby, evil grandma, house obby, escape, scary, scary obby
Last updated by the developer 7 Jul 2025, 07:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 03:20 | 63 | no change |
| 14 Aug 2026, 03:19 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.