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EVIL GRANDMA ESCAPE! (SCARY OBBY)

EVIL GRANDMA ESCAPE! (SCARY OBBY)

A Roblox experience owned by Simple Obbies.

ObbyENhorror themeplatformerescape

EVIL GRANDMA ESCAPE! (SCARY OBBY) is an obby experience created on 2023-02-16. The game has recorded 4,017,035 lifetime visits and 2,321 favorites. Current player count is zero. The title has a 63% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

Please thumbs-up 👍 and favorite ⭐ to support the game. Thank you so much Can you escape from evil grandma? let's get to it, in this obby you will have to go through 20 obstacles to escape EVIL GRANDMA ESCAPE! (OBBY) - Created By Simple Obbies Inspired by Platinumfalls's obby games =) Join Simple Obbies group for new games tags: grandma, evil, house, obby, evil grandma, house obby, escape, scary, scary obby

Last updated by the developer 7 Jul 2025, 07:14 UTC.

0
playing (measured 10 Aug 2026, 23:34 UTC)
4,017,035
lifetime visits
63%
liked (390 👍 / 225 👎)
2,321
favourites (0.6 per 1k visits)
16 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Car
399 R$
JetPack
299 R$
Speed Coil
149 R$
Gravity Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,141,524 · 0.00% win
Normal Mode · other511,863 · 0.00% win
COOKIE COLLECTOR · collection35,445 · 0.00% win
Egg Hunt 2023! · collection18,191 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:2063no change
14 Aug 2026, 03:1963first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.