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Shop That Sells Things

Shop That Sells Things

A Roblox experience owned by Silly Bud.

Description (written by the developer; not a statement by this register)

Alpha Stage! ---------- You can see updates, credits, and settings in game. ---------- Notes for Players: Shift = Sprint You can jump, the animation will not work. So sorry! (Being worked on). Please do not exploit, even if it is not harmful. It is just annoying. Boomboxes will NEVER be added! (Neither will any weapons). ---------- Credits: Carrots: GUI, scripting, mapping, animating, & manager/founder. Panda_Noob: Mapping, co-manager/founder, & soon-to-be-music maker! ---------- Special Thanks: FroschDerFrog: Helped me in the beggining of the game! Did most of the scripting, UI, and much more! Thanks! ConfusedInsomniac: Helped in the beginning of the game! Did most of the mapping and designs. Thanks! WBunbun_10: Top donator currently! (1260 robux)

Last updated by the developer 31 Jan 2026, 02:07 UTC.

0
playing (measured 7 Sept 2026, 04:49 UTC)
710
lifetime visits
92%
liked (11 👍 / 1 👎)
5
favourites (7.0 per 1k visits)
17 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 04:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cheese Access
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome377 · 0.00% win
We warned you. · secret171 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.